06. Using Audio in VR
Using Audio in VR
Project Assets
- Animator: Assets > UdacityVR > Art > Audio > waves.wav
Video Addendum
At 0:27 minutes into the video
When the instructor creates the Audio Source component:
- The instructor has already created an empty game object in the Hierarchy and named it
AudioSource. - For your project to better match up with the rest of the video, we recommend that you also create an empty game object in the Hierarchy and named it
AudioSource.
Recommended Reading
- Unity Manual: Audio Source